# Video Artifacts > An interactive English-language handbook that explains image artifacts from physical cause through mathematics and GPU implementation to a live experiment. Author: George Ostrobrod Canonical publication: https://artifacts.gostrobrod.dev/ Primary language: English Content license: CC BY-NC-SA 4.0 Code license: MIT ## Reading model The book reads from image system → device → component → physical effect. Tags are discovery aids. Effect articles normally follow: visible effect → physics → mathematics → shader → playground → notes. ## Primary routes - [System map](https://artifacts.gostrobrod.dev/atlas): Follow film, analog electronic, and digital image paths from scene light to reproduced light. - [Browse](https://artifacts.gostrobrod.dev/browse): Find published entities by tag. - [Search](https://artifacts.gostrobrod.dev/search): Search titles, summaries, and tags. - [License](https://artifacts.gostrobrod.dev/license): Content, code, and media licensing boundaries. ## Published handbook pages - [Lens system](https://artifacts.gostrobrod.dev/components/lens-system): The groups of glass, mechanics, and aperture that form an image. - [Camera](https://artifacts.gostrobrod.dev/devices/camera): A shared optical front end followed by film, analog electronic, or digital capture. - [Radial distortion](https://artifacts.gostrobrod.dev/effects/radial-distortion): Why straight lines bend near the edge of a real lens — and how to reproduce the mapping in a shader. ## Interpretation notes - Interactive playgrounds are explanatory approximations, not camera-calibration tools. - Media assets retain asset-specific provenance and licensing. - Telegram posts are provenance for migrated material, not publication pages.