Scene light
A scene begins with physical light rather than pixels. Sources emit spectral radiance; geometry and media determine where it travels; surfaces absorb, reflect, scatter, or emit it; and the viewpoint selects the rays that can enter an imaging system.
01Light sourceSpectrum, radiance, size, and direction describe the emitted light 02Illumination geometryDistance, orientation, occlusion, and media determine the incident light 03Surface interactionMaterial and surface geometry absorb, reflect, scatter, or emit light 04View geometryViewpoint, visibility, and projection determine which rays enter the imaging system