Video Artifacts

See where an image goes wrong—then follow the same phenomenon from physical mechanism to mathematics, shader code, and a live experiment.

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Who is this book for?

01

Students & educators

Study or teach one causal chain from mechanism to visible evidence using diagrams, equations, implementations, and live experiments together.

02

Developers

Translate physical behaviour into bounded mathematics, readable shader passes, implementation contracts, and testable controls.

03

Digital artists

Build intentional looks from meaningful parameters and understand when an approximation preserves—or breaks—the original phenomenon.

04

Photographers & videographers

Diagnose where an artifact enters the chain and distinguish optical, material, capture, transport, and reproduction causes.